1Yr Diploma in Game Design & Development with Unity at MAGES

GAME DESIGN AND TECHNOLOGY

12 Month Full-Time | Diploma

Become a Game Developer in 12 Months and Learn How to Design, Develop, Publish & Monetize Your Games!

Ranked Top 6 Worldwide for Production Excellence in Mobile Game Development (Rookies 2024)

Game Design & Development Diploma

Design, develop, and launch your own games with MAGES Institute of Excellence Singapore.

The Diploma in Game Design and Technology is a hands-on program that blends creativity, logic, and cutting-edge technology. Whether you’re a beginner or an aspiring professional, this course will equip you with the skills to design, build, and optimize games for global audiences.

What is the Game Design and Development Diploma?

At MAGES Institute of Excellence Singapore, the Game Design and Development Diploma covers everything from the fundamentals of game design to advanced systems programming. You’ll gain the technical and creative expertise needed to design interactive gameplay experiences using industry-standard game engines such as Unity (C#) and Unreal Engine (C++).

What You’ll Learn

  • Core principles of game design and player engagement
  • Game systems design and mechanics balancing
  • Multiplayer and networking development
  • Programming in C# and C++ for Unity and Unreal Engine
  • Game economy, AI systems, and environment design
  • Debugging, optimization, and gameplay testing

Through real-world projects, students learn how to turn creative ideas into playable, polished games ready for the market.

Specialized Game Development Tracks

To help you master specific aspects of game creation, MAGES offers focused modules designed to build both technical expertise and creative confidence.

Indie Game Development

For independent creators who dream of developing and publishing their own games, the Indie Game Development Course focuses on practical Unity-based projects. You’ll learn the entire game creation pipeline — from concept and prototyping to final production — while understanding market strategies for indie game success.

Game Concept Design

Learn to transform creative ideas into structured game concepts. This class emphasizes ideation, narrative structure, and design balance — helping you create compelling gameplay experiences that resonate with players.

Learn Unity 3D in Singapore

Master one of the world’s most powerful game engines.

The Unity 3D Course at MAGES Institute of Excellence provides hands-on training in building interactive 2D and 3D games from scratch.

Course Highlights

  • Learn C# scripting for gameplay and logic
  • Create 2D and 3D environments in Unity
  • Develop up to 7 complete games as portfolio projects
  • Understand UI, animation, and physics systems
  • Work on lesson-based and project-driven modules

By the end of this course, you’ll have a strong foundation in Unity development — ready to apply your skills to mobile, PC, or console game projects.

Game Programming Courses in Singapore

Code your way into the gaming industry.
The Game Programming Course at MAGES Institute of Excellence focuses on the technical side of game creation, preparing you to work as a Game Developer or Technical Designer in professional studios.

What You’ll Learn

  • Advanced programming in C++ and C#
  • Developing games for Unity and Unreal Engine
  • AI systems, gameplay mechanics, and physics integration
  • Implementing multiplayer and networking systems
  • Optimization for mobile, PC, console, and VR platforms

Students work on real-life development projects that simulate professional workflows — gaining the confidence and experience needed to thrive in modern studios.

Why Study Game Design and Development at MAGES Singapore?

  • Located in Singapore’s dynamic tech and creative district
  • Curriculum developed with industry professionals
  • Small class sizes and individualized mentorship
  • Access to professional-grade software and tools
  • Career guidance and portfolio review sessions

Whether you want to become a Game Designer, Programmer, or Indie Developer, MAGES provides the perfect platform to turn your ideas into interactive experiences.

Career Opportunities

Graduates of the Diploma in Game Design and Technology can pursue roles such as:

  • Game Designer
  • Game Programmer / Developer
  • Technical Designer
  • Indie Game Creator
  • Gameplay Systems Engineer
  • Unity / Unreal Developer

PROGRAMME OVERVIEW

The journey of making a game is a creative and technical adventure – one that blends design, programming, systems thinking, and problem-solving into every level.

 

This diploma equips aspiring developers with the essential tools to succeed in the game industry, guiding them from their very first playable prototype to polished, team-built projects. Students will learn game design principles, develop strong programming fundamentals, and apply real-time systems such as animation, physics, AI, and UI to bring their ideas to life.

 

Along the way, they’ll build a diverse portfolio of PC and mobile games – including titles designed for local multiplayer play and prepared for publishing on platforms. Hands-on projects and team-based production simulate real studio environments to develop both individual skills and collaboration confidence.

 

Graduates of this program will be ready for roles such as gameplay programmer, technical designer, or junior game developer. They’ll leave with not just code and assets, but with complete, playable experiences – proof of their creativity, logic, and ability to ship games under real-world conditions.

DURATION: 12 Months (Full-Time) or 17 Months (Part-Time, subject to batch confirmation)

International Students are only offered Full-Time programme.

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom or eLearning. Learners are not allowed to switch Modes after programme commencement. Please click here to learn more

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

SOFTWARES TAUGHT: Unity3D | C# (C Sharp) | Visual Studio | Git | Clickup

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended).

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

PROGRAMME OUTLINE

DEVELOP FUNDAMENTALS

This term builds essential skills in game design and programming through hands-on, project-based learning. Students start with board game mechanics, progress to text-based interactive stories, and conclude with a platformer prototype.

 

Skills & Topics Explored

  • Game Design Principles + Mechanics of Play
  • Programming Logic + Scripting Basics
  • Narrative Flow + Interactive Systems
  • Prototyping: Board Games, Text Games, Platformers

GAME SYSTEM & PLATFORM

In Term 2, students deepen their programming capabilities by developing essential systems for both PC and mobile games. Each module results in a playable project – from responsive touch-based mechanics to a complete local multiplayer mobile game – using modular code, platform-specific logic, and best practices in system architecture.

 

Skills & Topics Explored

  • Game Systems Design + Callback/Event Handling
    Mobile Game Development + Touch UI + Platform Optimization

GAME PRODUCTION

In Term 3, students explore advanced gameplay systems – from player progression and game balancing to artificial intelligence. The term concludes with a full production module, where students conceptualize, develop, and polish a complete game using studio-style workflows – preparing them for real-world game development.

 

Skills & Topics Explored

  • Game Data & Progression Systems +Artificial Intelligence for Games + Pathfinding + Enemy Behaviors
  • Game Production + Iterative Design + Debugging & Polish

16 YEARS OF INSPIRATION & AWARDS

Our school proudly marks 16 years of cultivating creative talents and receiving prestigious awards.

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WINNER | 2018

Game Of The Year-Winner for HORDE

Rookies 2019
FINALIST | 2019

Game Of The Year- Finalists for KELINCI KANVAS

Top 10 2019
TOP 10 | 2019

Production Excellence- Mobile (World Ranking)

Rookies 2021
FINALIST | 2020

Game Of The Year-Finalists for KAISAKE'S REVENGE

Rookies 2020
TOP 50 IN THE WORLD| 2020

Top 50 Creative Media & Entertainment Schools and Colleges in the world

Rookies 2021
FINALIST | 2021

Game Of The Year-Finalists for DARKEST DELIVERANCE

Rookies 2023
TOP 10 | 2023

Production Excellence- Mobile (World Ranking) - STARLIGHT/ENDLESS RUNNER

Rookies 2024
TOP 6 | 2024

Production Excellence- Mobile (World Ranking)

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

With more than 18-year background in digital art, Rajesh Chakravarthy, an AR/VR expert and authorized Unreal Engine Instructor, spent 9+ years as an educator. His leadership resulted in students securing roles in global companies.
Rajesh’s pioneering work in AR/VR, blending design, tech, and business, is evident in his prototyping and educational endeavours.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Self-styled Game Development 'Swiss Army Knife,' Xuanming has an extensive passion-driven experience across art and programming for games with over 16 years of experience (over 9 years in teaching). He has worked most recently for Paradox Interactive on Stellaris,  contributing to the Galactic Paragons expansion for the franchise as a Lead Game Designer. With nearly a decade of teaching experience, Xuanming has led teams of students to bring their game ideas to life.

Dubbed a ‘Swiss Army Knife’ in Game Development, Xuanming boasts 16+ years of genuine expertise in game art and programming and 9+ years in teaching. He served as Lead Game Designer on Stellaris’ Galactic Paragons expansion at Paradox Interactive. Guiding student teams for almost a decade, Xuanming transforms their game visions into reality.

Xuanming Zhou

Mentor | Game Designer